Oct 16, 2015 Ancient Warfare 2 Mod Minecraft (1.9/1.8/1.7.10) You will now notice that there a lot of individuals play Minecraft for the reason that it is an excellent and great game as well and individuals want to create, fight and craft within it. Ancient Warfare is a modification for Minecraft that adds a variety of game enhancements; new blocks, new entities, vehicles and a template based world-generation structure generator. Internally the mod is divided into modules. There is a single Core module that all other modules rely on for shared functionality. The non-core modules are – Automation, NPCs, Structure Generation, and Vehicles. Each of these modules focuses on a single aspect of the mod.
Trying to add Ancient Warfare Mod. Have Forge. Forge, MC, and AW all are version 1.6.4. Dragged zipped folder of mod files to .minecraftmods folder. Crashes when try to start minecraft.
Crash Report: ---- Minecraft Crash Report ---- // Shall we play a game?
Time: 1/17/15 9:22 PM Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent at cpw.mods.fml.common.LoadController.transition(LoadController.java:149) at cpw.mods.fml.common.Loader.loadMods(Loader.java:521) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent at shadowmage.ancient_warfare.common.registry.AmmoRegistry.registerAmmoTypes(AmmoRegistry.java:59) at shadowmage.ancient_warfare.common.AWCore.preInit(AWCore.java:145) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105) at cpw.mods.fml.common.Loader.loadMods(Loader.java:520) ... 10 more Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.world.BlockEvent$BreakEvent at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 39 more Caused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171) ... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 157435088 bytes (150 MB) / 234704896 bytes (223 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.2.881 Minecraft Forge 9.11.0.881 6 mods loaded, 6 mods active mcp{8.09} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized FML{6.4.2.881} Forge Mod Loader Unloaded->Constructed->Pre-initialized Forge{9.11.0.881} Minecraft Forge Unloaded->Constructed->Pre-initialized Erebus{v0.2.0a} [Erebus]([1.6.4] Erebus 0.2pre3) Unloaded->Constructed->Pre-initialized AncientWarfare{1.1.047-beta-MC164} Ancient Warfare Unloaded->Constructed->Errored AncientStructures{1.1.047-beta-MC164} Ancient Warfare Structures Module Unloaded->Constructed->Errored
You will now notice that there a lot of individuals play Minecraft for the reason that it is an excellent and great game as well and individuals want to create, fight and craft within it. It is true that warfare has been one of the greatest parts of the Minecraft however at the same time it is really best, you can have the freedom to enhance it along with mods, at the same time one of the best example would be the use of Ancient Warfare 2 Mod.
Contents
How it can be the best?
Ancient Warfare Mod is absolutely the coolest way that you can utilize to have a new life to your installation of Minecraft. If you are still wandering, the Ancient Warfare 2 Mod 1.8,1.7.10 will greatly offer you the best, challenging and interesting series of ancient weapons just like what its name implies. It can be utilized for a wide range of exciting situations or even sieges.
What is best stuff about this thing is the reality that each weapon arrives with its unique own set of modules which will establish for it to effortlessly customize. Compare to other sort of mods that develop it harder to insert your own sense and touch; with the Ancient Warfare Mod Minecraft, you will be engage farther and that is because of the intense and extreme professionalism and customizability as well. If you are a person who craves for excitement at the same time, want to scruffy up the conventional Minecraft experience, this mod is the best choice for you!
Features you need to anticipate
The Ancient Warfare 2 Mod has definitely the excellent mod compatibility as well as it you have your own configurable settings for the whole globe, aside from the fact that it can also gives you the PSV support by the time you like to play from other player.
Still, the major idea that establishes the Ancient Warfare Mod 1.7.10 so majestic and excellent is the huge number of vehicles that you can have, roughly for more than 100 of it that are apposite for sea, land and even air. This will not just provide you the best vehicle experience but at the same time blended with the whole sense of more striking and impressive that you will love in the end.
Any person who wants to download the Ancient Warfare Mod Minecraft will crave to begin along with the Core Module that is needed for the whole and other modules to run. The Structure module will permit the user to put in new templates that are then used throughout the world construction; this will creates it chance to create NPC villages more functional and useful, or even bring about random dungeons to generate in the wilderness. In addition, you can have also the NPC module for the non-player characters as well as the Vehicle module for you to add ad insert new rides to the Ancient Warfare Mod and Automation module for you to automate tasks such as farming.
To make it short, Ancient Warfare Mod 1.8,1.7.10 is no doubt the best way to enhance your Minecraft mêlée. Together with the coolest warfare mod, you can take yourself to the level that you will really love!
How to install Ancient Warfare 2 Mod:
Download and install the correct Minecraft Forge API.
Run Minecraftonce to ensure that Minecraft Forge is installed correctly. A Modsbutton should now be available in the main menu.
Download a copy of the Ancient Warfare 2 Mod jar (zip) and save it to the directory %appdata%/Roaming/.minecraft/mods. The modsdirectory is created by Minecraft Forge in the previous step.